Released by TSR in 1994,
is designed for a party of 4 to 6 characters between levels 10 and 13. It serves as a major climax for the Dark Sun “DSM” adventure series, though it can be played as a standalone campaign.
- Book 1:Â
Clash by Night
 – The heroes are tasked with defending a slave tribe from an overwhelming Gith invasion. This segment is notable for its optional use of the Battlesystem rules to simulate large-scale desert warfare.
- Book 2:Â
City Vengeance
 – After the initial conflict, the party uncovers a larger plot involving a shimmering portal deep within the Black Spine Mountains. They must navigate the treacherous politics and dangers of the region to find the source of the threat.
- Book 3:Â
Three Into the Mines
 – The final act takes the heroes underground into ancient ruins and caverns. They eventually discover that a powerful force from the Astral Plane—a faction of Githyanki—is attempting to invade Athas by opening the “Nightmare Gate”











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